

You can bring Gawin here as part of a quest for extra experience, but he's no help in escaping since he'll betray you and leave without actually teleporting your party anywhere.įrom that lower ledge, teleport each party member across to the mossy area (don't forget the black cat if you are trying to get the cat familiar).

Now head over to the hidden alcove on the north-east side of the map (see the image below) and look for a spot where you can teleport down to a ledge near a tree stump. Whittling down their physical armour and using knockdown or blinding can also be helpful. The battle itself won't be too tough - so long as you set the crocodiles on fire and avoid setting yourself on fire, since they use Fossil Strike and create oil areas all around your party.

Either way, you'll want the teleportation ability granted by this nifty piece of equipment. If you talk to the human wizard named Gawin (to the right of the Divine statue and painting of Lucian) you can get a quest to pick up the glove, or you can just walk straight to the crocodiles and grab it yourself. One of them has a partially digested teleportation glove in his gullet. On the far west beach after you reach the Fort Joy ghetto (north of the cookstation and the area where you meet the talking crab Septa the Insufferable) you can find a trio of dangerous crocodiles. Divinity Original Sin 2 Fort Joy Escape Routes Teleportation For those struggling with completing the game's first act, below we cover several different options for leaving Fort Joy and some fun things to do along the way. All of the party's source collars will be removed at the Seekers camp after rescuing Gareth, but there is a way to get a collar removed earlier during the Fort Joy segment.
